GMap for X-Plane (Mac Edition)

GMap for X-Plane (Mac Edition)Work is currently underway on a Mac edition of GMap for X-Plane, our freeware moving map system. As you can see from the screenshot we are making rather good progress and have an initial working version. So far we have replicated 95% of the functionality of the Windows edition.

Every time we release any new product and post about it at X-Plane.org we get several folks screaming for a Mac edition. So come on Mac/X-Plane users, here’s your chance to show how much you support addon developers! Once released we will be watching the download counter and the web stats with great interest.

In a short while we will be seeking a few folks to beta test the app so if you are interested please email us via our contact page.

Posted in FSWidgets, GMap, Google Maps, Mac, X-Plane at February 27th, 2010. No Comments.

AirView Remote

FSWidgets - VFR Planner

One of the most requested and handy features of any product is network support. The reason why running AirView (or any other network aware add-on for that matter) on a separate machine is so desirable is one of performance. Using the CPU of a second machine to run AirView frees up the all important main machine running the flight simulator.

So today we released AirView Remote, a special edition that can be run on a second desktop/laptop over your LAN or, if you really want to have some fun, half way across the world over the internet! It will work in tandem with the standard version of AirView (Version 1.1 and above) installed on the FSX or X-Plane machine.

Oh, and in case you were wondering, AirView Remote is free for registered users.

Adding network support for AirView is easy:

  1. Install standard edition of AirView 1.1 on FSX or X-Plane 9 server machine.
  2. Install AirView Remote (one version for both sims) on client PC or Laptop.
  3. Add your network info to settings.txt file(s) as explained in PDF manual.

Perform the three steps above and you are good to go!

Displaying real-time terrain data in a simulated avionics device on the same machine as FSX/X-Plane (without it impacting on FPS) is remarkable enough, doing so on a remote machine is only possible thanks to the hard work, perseverance and astounding ability of John, my fellow FSWidgets developer. He would be too modest to say so, so that’s why I am.

Posted in AirView, FSWidgets, Flight Simulator X, X-Plane at February 23rd, 2010. No Comments.

GMap Powered VFR Flight Planner

FSWidgets - VFR Planner

What’s cooking at FSWidgets?

While we await the release of the new product currently being tested, we thought we’d let you know about another little tool we have been toying with and developing for around a year. It’s a flight planner with a difference which uses an enhanced version of the GMap engine, powered by the Google Maps API.

What’s the difference? Most flight planners out there use predefined routes or depend on VOR’s, NDBs and airways which is great for IFR pilots who need that, but what about VFR pilots? As any bush pilot will tell you, out in the wilds of Alaska or the Australian outback navaids can be very sparse. Even within busy airspaces nearer to big cities VFR pilots generally navigate in relation to large, easily identifiable features like buildings, roads & intersections, lakes & rivers, shorelines, quarries, mountains and other things that are marked on aeronautical charts (e.g. WAC and TAC), things that are not going anywhere in a hurry.

The FSWidgets VFR Planner will extend the capabilities of the existing GMap system allow GA and bush pilots to create flight plans totally free of any airway or navaid system. Any point or feature on the map can be used as a VFR waypoint. The flight plan can be composed completely of user-created waypoints, from departure to arrival.

However, never get the impression that VFR flying is a dumbed-down version of IFR navigation. It’s not just about looking out the window, seeing a feature and pointing the plane’s nose towards it. That is what’s known as pilotage which is needed at times, especially when the departure or arrival consists of flying very short legs in and around busy airspace. In those cases flying an extended leg using a clock and compass may not be practical. Outside those kinds of areas, VFR flying requires careful planning and execution. In fact it takes just as much skill to plan and execute a VFR flight where the plane is not following electronic or radio based navigation, where it is the pilots responsibility to accurately track from waypoint to waypoint based on the calculated headings, performing 1-in-60 corrections to get back on track if the wind alters significantly from the forecast winds. The VFR Planner will require some pilot input, but will automatically create the VFR flight plan, calculating the magnetic wind-corrected headings, ETE’s and fuel burns. It will also include 7 different map types, including one special terrain map created from scratch by FSWidgets.

This tool will be available for FSX only to begin with, other simulators may be added later. We don’t know when it will be finished but it is at an advanced stage of development. Watch this space!

Posted in FSWidgets, Flight Simulator X, GMap, Google Maps at January 4th, 2010. No Comments.

Calling All FSX & X-Plane 9 Users!

Hi everyone!

We are somewhat close to finishing a brand new add-on for Flight Simulator X and the Windows version of X-Plane 9.x (by Laminar Research).

To ensure we continue to meet the high quality demanded by the sim community, we are looking for a folks who have a small amount of time available to assist with testing the new product.

At this stage the X-Plane version is for the Windows platform only.

The add-on itself, well, it is not yet time to announce those details. We will say it’s cutting edge stuff and has never been done before.

So if you think you can help, please use the following link to apply for a preview key:

http://fswidgets.com/preview

John

Posted in FSWidgets, Flight Simulator X, General, X-Plane at December 31st, 2009. No Comments.

GMap Support for EFB2004 – Now Here

At the beginning of October we released GMap for FS2004, so after that we naturally focused on adding GMap capability to EFB2004 (Version 1.5). This new version is the first update to EFB2004 since 2006. It was very stable and is still our best-selling product which speaks volumes for the large numbers of simmers still happily flying with FS9. Version 1.5 will not only have the GMap support but will also benefit from several refinements that were included in EFBFSX,  here is the full list:

  • Improved interface.
  • GMap Support.
  • GMap-style memory optimization option.
  • Vector Map disconnect option.
  • Support for systems with 120 DPI (Large Fonts).
  • PNG weather image support.
  • Optional Prefetch file deletion.
  • Vista UAC support.

This last point requires moving the EFB2004.ini file to its own AppData folder. For those installing over a previus version, the setup.exe will automatically detect any pre-existing EFB2004.ini file in the EFB2004 installation folder and offer to copy it across to the right location:

XP – C:\Documents and Settings\[User Name]\Application Data\FSWidgets\EFB2004\EFB2004.ini
Vista – C:\Users\[Username]\AppData\Roaming\FSWidgets\EFB2004\EFB2004.ini

EFB2004 Version 1.5 is available via the Downloads page

Posted in EFB2004, Flight Simulator 2004, GMap at October 23rd, 2009. No Comments.

GMap Comes to FS2004

GMap has enjoyed a good reception among the FSX users in the Flight Simulator community. SimConnect in particular made it somewhat easier to create add-ons that “talk” (or listen) to FSX and GMap has definitely benefited from that. But what about FS2004? Unlike FSX there is no SimConnect so for a client to communicate with FS9 you either need to use the trusty FSUIPC module, or create your own. We already had an “IPC” module that comes as part of EFB2004 so building on that existing DLL we were able to finally bring GMap to FS2004.

There is still a rather large portion of FS2004 users out there and some of them contacted us pleading that we make GMap for FS2004. After completing the X-Plane edition mid-May it was only natural that we next turned our attention to the previous generation of Flight Simulator and so, by popular demand, tonight we released GMap for FS2004 – Downloads

Posted in EFB2004, Flight Simulator 2004, GMap at October 1st, 2009. No Comments.

GMap Support for EFBXP – Now Here

We have released the new version (1.2) of EFBXP (Electronic Flight Bag for X-Plane), the main update being the support for the GMap for X-Plane utility. As with the FSX editions of GMap, when you drop the latest FSWidgetsGMap.exe file (must be the X-Plane edition of GMap, not any of the FSX ones) into the main EFBXP folder, the flight bag will detect the presence of the GMap EXE and import that function so that on the Map page you will have a choice of Vector or GMap. You can also toggle between the two via the button on the lower panel in either map view.

We have also implemented a new window class method to assist with the issue of the EFBXP window at times not refreshing itself when floating over the X-Plane window. There is also a good tip on page 6 of the updated manual to ensure that you get virtual fullscreen while at the same time allowing other monitors (if present) to be usable for EFBXP or other clients (normally in fullscreen mode X-Plane blacks out the other monitors which can hide other applications).

Other additions include PNG image handling for the WX page and support for 120 DPI (Large Fonts).

This is a free update for registered users. Pick up the new version on the Download Page

Posted in EFBXP, FSWidgets, Google Maps, X-Plane at September 22nd, 2009. No Comments.

Google Maps – A Very Cool API

Back in May 2008 we released the first member of the GMap family for FSX  - the EFB Edition. In the same month we added GMap support to the EFBFSX (Electronic Flight Bag for FSX) so that the GMap page could be viewed within the flight bag. We followed that up with additional “flavours” – the Garmin, iPhone and Browser Editons. Finally, this past May we released the X-Plane edition.

This freeware mapping system has been very popular, if server stats are anything to go by. GMap has to load a few files from the FSWidgets server (HTML, JavaScript & images) and we use this anonymous statistical data to keep track of how the system is performing and if there are issues that need fixing. From this data we can glean that several thousand users around the world are flying around with GMap. When we first released GMap we fully expected the system to groan under the large numbers of requests to the server but we are frankly amazed at how the system has performed, barely skipping a beat since it went live.

The Google Maps API is a marvelous bit of kit and the possibilities are limitless (unlike our imagination sometimes).  We all love using the standard browser-based version and we thought that flight simulation just had to have this wonderful mapping system applied to it in some way. When we first looked at creating a Google Maps-based moving map we were concerned that this technology was mostly conceived for 1) on-line browser-based solutions and 2) as mostly a static map. The first hurdle was overcome quickly as Google added support for desktop application-based solutions. The second one was the real worry. Sure the API has the “pan to” feature, but would it hold up if panned every second or so for up to a few hours at a time? Thankfully the answer has been yes, a very solid yes as the above-mentioned server stats suggest.

So, how have you found GMap? We’d love to hear your thoughts.

Posted in FSWidgets, Flight Simulator X, Google Maps, X-Plane at September 17th, 2009. 2 Comments.

Welcome!

Welcome to the FSWidgets Developers Blog!

FSWidgets will be using this blog to share tidbits, think out loud about potential projects, talk about interesting technologies, glean feedback from users and make other general observations about flight,  real or simulated.

See About FSWidgets for more details.

Posted in General at September 14th, 2009. No Comments.